This means that several object classes can use the same model and don't have to define the animations for this model seperately.Ī goal of the system is to seperate the configuration of models into a designer and an artist part. This system is more flexible than the one previously used, because all the information is stored for the model and not for the object class in the main configuration file. It is a look-up table which is processed during the binarization process, to tell the program what the various sections of the model are, which skeleton it uses and how it is animated.
The model configuration file (model cfg for short) is the interface between a (P3D) model and the program.